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FOV, Aspect Ratio and HUDs

Developing cross platform games confronts you with a large number of operating systems, processor architectures, graphics APIs and input methods. But don’t forget about all the different screen sizes, orientations and aspect ratios, which you need to take into account for FOV and HUD design!


Thoughts on the deprecation of OpenGL on macOS

Last Monday, Apple kicked off their annual WWDC event with the usual keynote talk, where they previewed the updates to their 4 operating systems macOS, iOS, watchOS and tvOS. Apart from the Apple Watch, ShiVa runs on all these platforms, so we have to keep a close eye on all changes.


Happy Holidays 2017! ShiVa 2.0 beta 9 is here

Dear ShiVa Community, we are happy to announce the release of ShiVa 2.0 Beta 9, just in time for the holiday season! While this is mostly a maintenance release, it still comes with a number of important updates which you should definitely try out.