ShiVa Lua unlocked Pt.2: Editor DLL modules

Modules for the ShiVa 2.0 Editor are written in Lua (logic) and XML (UI). With far over 2000 Editor API functions and constants, you can write very sophisticated modules with the Editor Lua API alone. Although from time to time, you might run into C/C++ code that does exactly what you need for your ShiVa module. Wouldn't it be nice if you could just integrate that code into the editor without converting everything into Lua?Read more ...


ShiVa Lua unlocked Pt.1: tables, os, io

At its core, ShiVa is a C++ engine which also allows developers to use Lua directly inside the editor for easy coding. ShiVa has an extensive API with over 5000 functions and constants to choose from. Most of them are covered in our documentation. To make the Lua interface possible, ShiVa ships with a complete Lua interpreter, which means a great selection of helpful additional functions are available to you which you were probably not aware of if you only used the ShiVa documentation and not the official Lua documentation.Read more ...




Case Study: KUMOON

KUMOON has been a constant companion on the ShiVa news feed for the last few months, our ShiVa user forum, and a driving power behind the development of the Polyglot, SteamWorks and SteamVR plugins for ShiVa. After KUMOON's successful release on STEAM earlier this year, it seemed only fitting that we sat down with designer and programmer Tuomas Karmakallio to ask him about his latest game creation.Read more ...


Windows 10 UWP / Xbox One Preview

Did you ever want to see your ShiVa games on the big living room TV, but never had the money or publisher connections to become a licensed console developer? With Windows 10 UWP, your consumer Xbox One and ShiVa 2.0, this dream is about to become reality!Read more ...



Case Study: TYLER

A few weeks ago, TYLER has been released by Illusionetwork to PC via STEAM. It caught our attention for its great looks and fun, family-friendly gameplay, so we asked Fabrizio Terranova, head of the studio, to give us an interview and talk about his latest creation.Read more ...