Case Study: KUMOON

KUMOON has been a constant companion on the ShiVa news feed for the last few months, our ShiVa user forum, and a driving power behind the development of the Polyglot, SteamWorks and SteamVR plugins for ShiVa. After KUMOON's successful release on STEAM earlier this year, it seemed only fitting that we sat down with designer and programmer Tuomas Karmakallio to ask him about his latest game creation.Read more ...


Windows 10 UWP / Xbox One Preview

Did you ever want to see your ShiVa games on the big living room TV, but never had the money or publisher connections to become a licensed console developer? With Windows 10 UWP, your consumer Xbox One and ShiVa 2.0, this dream is about to become reality!Read more ...



Case Study: TYLER

A few weeks ago, TYLER has been released by Illusionetwork to PC via STEAM. It caught our attention for its great looks and fun, family-friendly gameplay, so we asked Fabrizio Terranova, head of the studio, to give us an interview and talk about his latest creation.Read more ...



Merry Christmas 2015! Beta 4 is here.

Dear ShiVa Community, just in time for the holiday season, we are happy to announce the release of ShiVa 2.0 Beta 4! In this version, not only do we give you the long promised Android Studio support and a working Apple TV remote implementation, but alsoRead more ...


ShiVa 2.0 Beta 3 released

We are happy to announce the release of ShiVa 2.0 beta 3, an important milestone on the road to the first official 2.0 release. It has taken us several months to complete this beta update, and we hope you start downloading and testing it as soon as your schedule allows!Read more ...


ShiVa Multitouch explained

Ever since the iPhone revolutionized the smartphone world, multitouch has been a staple technology that allows users to interface with their mobile devices through simple taps and swiping gestures. Multitouch support has also been a part of ShiVa ever since version 1.6 many, many years ago. However, the behaviour of the touch handlers might surprise you if you have only ever worked with mouse pointers before.Read more ...