Blog – ShiVa Engine

ShiVa beta DRs going public

ShiVa 2.0 betas currently follow a fixed release model. Every few months, you get a new version with new features and bugfixes and a new number at the end. Testing and packaging each release takes up a considerable amount of time, and we always ask ourselvesRead more ...


ShiVa Environments pt.1: Local Save Data

With every larger game that cannot be completed in one sitting, there comes a point when you should offer your users to save their progress and come back later to continue their playthrough. There are several methods you could use, like managed cloud saves, XML, JSON, or an online database of your own design, however the easiest, quickest and probably most secure way would be ShiVa Environments.Read more ...


Simple Setup Guide to ODE Cars

Cars are among the most complex physics objects you can create in your game. Although you only need 4 joints, the number of variations on suspension, engine power, friction, and so on are nearly endless. Before you can experiment with your car to find the perfect balance, you first need to understand how to set up an ODE car and learn about CFM and ERP.Read more ...


FOV, Aspect Ratio and HUDs

Developing cross platform games confronts you with a large number of operating systems, processor architectures, graphics APIs and input methods. But don't forget about all the different screen sizes, orientations and aspect ratios, which you need to take into account for FOV and HUD design!Read more ...


HTML5 Anywhere: ShiVa WebGL on localhost

One of ShiVa's biggest strengths has always been its cross-platform nature. No matter if desktops, mobiles or game consoles, if it exists, chances are that there is a ShiVa engine port for it. And if you are running an OS or processor off the beaten path, you can always try HTML5/WebGL. Web distribution might not be what you had in mind though... Maybe there are ways to make your web application fit for offline distribution!Read more ...