HTML5 – ShiVa Engine

Category Archives: HTML5

ShiVa HTML5/WebGL content

Thoughts on Chrome 42 and the ShiVa Web Player

Google recently released a Chrome browser update that sparked some controversy in the game development world. Starting with Chrome 42, plugins that were previously considered standard are being disabled by default, due to the underlying NPAPI being phased out towards the end of the year. This change affects technologies such as Java, Silverlight, Unity3D as Read the full article …


ShiVa HTML5: JavaScript Interaction

With the latest ShiVa 2.0 beta 2, you can take advantage of our greatly improved HTML5/WebGL engine, which now sports IE11 and gamepad support, better performance, and canvas resizing among other enhancements. The feature we want to talk about in this tutorial is the new JavaScript (JS) bridge that allows your ShiVa games to communicate Read the full article …