Category Archives: Interview

Case Study: TYLER

A few weeks ago, TYLER has been released by Illusionetwork to PC via STEAM. It caught our attention for its great looks and fun, family-friendly gameplay, so we asked Fabrizio Terranova, head of the studio, to give us an interview and talk about his latest creation.


ShiVa goes Hollywood

Dave Young: “In the fall 2013, I endeavoured to take the Shiva Game Engine onto the silver screen and into the world of cinema entertainment. For me as a veteran of a myriad of game and internet technologies, this turned out to be a journey of tremendous discovery, which I am excited to share with Read the full article …


Case Study: Save Charlie

On the occasion of World Press Freedom Day (May 3rd), Cazap invites you to discover an intense action game in which you protect the journalist Charlie from the ink monsters. Let’s talk with Jean-Brice Cazenove and ShiVa-veteran Julien Pierron about games and politics, JP plugins in game development, and free-to-play charity games.


Case Study: Turbo Rocket Games

Turbo Rocket Games have released a steady stream of animal simulation titles over the last few months, ranging from lions, wolves and tigers to elephants, sharks and most recently dinosaurs – to quite a bit of success, as the download figures demonstrate. This made us quite curious…


Case Study: Join the Pack

Juan Belón Pérez from xixgames just released his new mobile title “Join the Pack”. Faced with the sudden gain in free time, he agreed on an interview with us, where he gives you insight into the genesis of this beautiful herding game and reveals some of his networking secrets along the way. Enjoy!



Case Study: Naught 2

Hello Miguel, and welcome back to our blog! Your latest game Naught 2 has just been released for iOS and Android, congratulations! Apparently, it is a successor to the critically acclaimed Naught that you developed over a year ago. How did you go about making a great game even better? I think we have managed Read the full article …