Welcome to ShiVa Developer, the primary resource and tutorial website dedicated to all your ShiVa needs. We want you to find everything you require within a few mouse clicks. Exploit ShiVa’s full potential by learning new functions from the API Reference, discovering new tutorials on specific topics in the Community WIKI, or by sifting through the Official Tutorials.

Getting Started

Getting Started with ShiVa is a series of tutorials geared towards ShiVa beginners. Learn how to import assets, code your first AI, export your game to the platform of your choice, and much more. Become a ShiVa Professional in no time! Full tutorial list available here.


documentationLearn how to script, how to use the editor modules, and all commands from the API reference and documentation.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.

Community Wiki

wikilogoThe new Developer Wiki hosts the best user-created tutorials for ShiVa 2.0 and up. You can also visit the old ShiVa 1.9 Wiki for legacy projects.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.

Knowledge Base

kblogoHelpful Code Snippets and answers to Frequently Asked Development Questions can be found in our Knowledge Base.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.


mantisIf you wish to report a bug in our software or want to suggest a feature, please use our dedicated bugtracker website.

User Forum

forumlogoThe ShiVa Developer Forum is a place where the experienced developers help the newcomers with their problems. Everyone is welcome, from Free Web Edition users to experienced plugin programmers!

Skype Chat

skypegroupIf you like chatting with your fellow co-developers directly, the Skype User Group might be for you! Click the icon on the left or add sale.rocket (Abhinav Gupta) to your Skype Contacts.

Beta Program

betaIf you are a licensee, you can work with the latest Editor versions before they get released to the public. Log into the protected ShiVa Beta Website using the beta password sent to you with your license purchase.

Console Engines

ps3_1_128If you are a registered console developer, you can request a password to work with our console engines at no extra charge!
Log into the protected ShiVa Console Area.


shivahelp2If you want to get in contact with us or want to ask us about our licensing, you can reach us through our support website. We utilize a ticket system to answer your questions effectively.

Five Latest Blog Tutorials

We regularly post new tutorials on our blog. Go to the full tutorial list here.



Android Plugin Development with Java and C++


Starting with ShiVa 1.9.2 and the Authoring Tool 1.4, we have greatly improved Android plugin development. It is now possible to include JAR files in plugins and also in the "Additional Files" tab of the UAT. We added a Java bridge to make plugins communicate much more easily with Java and the Activities through JNI. In a nutshell, you can now create self-contained plugins (C/C++ and Java code) for Android with ShiVa. Read more ›

Posted in Export, Plugins, Tutorials

Caching and External Sources


In the past, we have written a lot about Remote XML manipulation and Distant Environments. Using those APIs, you can easily load save games, highscores and configuration data. Read more ›

Posted in Scripting, Tutorials

Elegant Level Changing


application.setCurrentUserScene ( hScene ) is among the first commands you get to know while learning ShiVa. Called from a User AI, it loads a game scene for the gamer to play in. It is also the most important command when trying to change a level. Most games allow the player to walk through doors or into a certain area to change the level. The goal of this tutorial will be to recreate such a scene and show how to make an elegant level change including features like music and screen fading. Read more ›

Posted in Basics, Scripting, Tutorials

ShiVa Flash: JavaScript to AS3 to ShiVa


In this tutorial, we will learn how to manipulate a running ShiVa 3D FLASH application by calling DefaultUser-Events. For our example, we have set up an event called onProjectorEvent in our main game AImodel that will change the projector map in our testgame. Read more ›

Posted in Tutorials

ShiVa Flash: ActionScript 3 Interaction


With the latest Unified Authoring Tool 1.4, you gain the ability to generate project builds. Those will give you a lot more control over your source code files and allow you to modify them to fit your needs. With Flash project builds in particular, you can now edit .as documents. This opens the gates to a lot of fun... Let's have a look at it! Read more ›

Posted in Export, Scripting, System, Tutorials
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