Climbing sytem

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Climbing sytem

Postby unistudios » 2017-02-05 21:35

I need some ideas on coding for climbing walls and push objects an example will be great

https://www.youtube.com/watch?v=NyjoLpJVtpk

will be great to have a Climbing sytem on the store this will speed up our jobs :)
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Re: Climbing sytem

Postby broozar » 2017-02-07 13:16

unistudios wrote:will be great to have a Climbing sytem on the store this will speed up our jobs :)

hehe, yes, I can imagine that ;)

traversal systems are quite complex and only a few games have done them well (Tomb Raider, Uncharted, Assassin's Creed, ...). apart from the game logic, you will also have to do a ton of animation work to sell the climbing experience, which is usually beyond the budget and time scope of most indie devs. naturally, nobody has done it and published the code on our store (yet).

for inspiration, here's a video of AC3: http://www.gdcvault.com/play/1018058/AI ... in-s-Creed
Skip to "Climbing - Richard Dumas"
You can see the amount of animation that goes into the system. you can also see that climbing points are anchors/sensors that have to be attached to the objects. characters must have the ability to react dynamically to the environment the anchors are in, in order to place feet, head position, stance, etc.
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