New beta release: Windows Phone 7 engine

Re: New beta release: Windows Phone 7 engine

Postby juaxix » 2013-09-22 02:32

I have the same error. Line 157 of Game1.cs, created with UAT11.

Code: Select all
wantQuit = ! Bridge.RunOneFrame ( _gameTime ) ;


Exception Error:

Code: Select all
A first chance exception of type 'System.IndexOutOfRangeException' occurred in S3DRuntime_WP7.DLL
An exception of type 'System.IndexOutOfRangeException' occurred in S3DRuntime_WP7.DLL but was not handled in user code



The exception in Memory :
Code: Select all
+      $exception   {System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at com.indigen.llvm2cs.runtime.memory.Memory32.writeInt(Int32 ptr, Int32 value)
   at com.indigen.llvm2cs.generated.Program076._dlmalloc()
   at com.indigen.llvm2cs.runtime.Program.callFunction(Function function, Args args)
   at com.indigen.llvm2cs.runtime.RT.callFunction(Function function, Args args)
   at com.indigen.llvm2cs.runtime.allocator.DLMalloc.malloc(Int32 size)
   at com.indigen.llvm2cs.library.cstdlib.malloc(Int32 size)
   at com.indigen.llvm2cs.runtime.Program._malloc()
   at com.indigen.llvm2cs.generated.Program041.__ZN7Pandora10EngineCore6Memory15OptimizedMallocEjhPKcj()
   at com.indigen.llvm2cs.generated.Program003.__ZN7Pandora10EngineCore6Buffer10AllocArrayERPhj()
   at com.indigen.llvm2cs.runtime.RT.call(Int32 ptr)
   at com.indigen.llvm2cs.generated.Program025.__ZN7Pandora10EngineCore6Buffer7ReallocEj()
   at com.indigen.llvm2cs.generated.Program060.__ZN7Pandora10EngineCore6Buffer12LoadFromFileEP8_IO_FILEjj()
   at com.indigen.llvm2cs.generated.Program060.__ZN7Pandora10EngineCore7PakFile8OpenFileERKNS0_6StringEPNS0_6BufferERjjj()
   at com.indigen.llvm2cs.generated.Program060.__ZN7Pandora10EngineCore11FileManager18OpenFileInPackFileERNS0_6StringEPNS0_6BufferERjPPcjj()
   at com.indigen.llvm2cs.generated.Program060.__ZN7Pandora10EngineCore4File11OpenForLoadEPKcbS3_bPPcb()
   at com.indigen.llvm2cs.generated.Program061.__ZN7Pandora10EngineCore10GFXTexture17CreateFromFileDDSERKNS0_6StringE()
   at com.indigen.llvm2cs.generated.Program024.__ZN7Pandora10EngineCore10GFXTexture4LoadEv()
   at com.indigen.llvm2cs.runtime.RT.call(Int32 ptr)
   at com.indigen.llvm2cs.generated.Program055.__ZN7Pandora10EngineCore15ResourceFactory12LoadResourceENS0_8Resource4TypeERKNS0_6StringES6_()
   at com.indigen.llvm2cs.generated.Program055.__ZN7Pandora10EngineCore15ResourceFactory11GetResourceENS0_8Resource4TypeERKNS0_6StringES6_b()
   at com.indigen.llvm2cs.generated.Program061.__ZN7Pandora10EngineCore5Scene14StepPreloadingEv()
   at com.indigen.llvm2cs.generated.Program061.__ZN7Pandora10EngineCore4Game11RunOneFrameEv()
   at com.indigen.llvm2cs.generated.Program061.__ZN7Pandora10EngineCore6Kernel11RunOneFrameEv()
   at com.indigen.llvm2cs.generated.Program002.__ZN7Pandora10ClientCore12ClientEngine11RunOneFrameEv()
   at com.indigen.llvm2cs.generated.Program001._S3DClient_RunOneFrame()
   at com.indigen.llvm2cs.generated.Program001._hermes_engineRunOneFrame()
   at com.indigen.llvm2cs.runtime.Program.callFunction(Function function, Args args)
   at com.indigen.llvm2cs.runtime.RT.callFunction(Function function, Args args)
   at com.stonetrip.shiva.engine.Bridge.RunOneFrame(GameTime _time)
   at com.stonetrip.shiva.game.Game1.Draw(GameTime _gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.MobileGameHost.RunOneFrame()}   System.Exception {System.IndexOutOfRangeException}




I'm using S3DClient_WP7_Instrumented.dll but I can see any Lua error in the output or something like that... :roll:
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juaxix
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