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ShiVa 1.9.2 (stable) released! + Christmas message from ST

Re: ShiVa 1.9.2 (stable) released! + Christmas message from ST

Postby jpierron » 2013-12-26 10:16

You should use negative UV scales instead.
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Re: ShiVa 1.9.2 (stable) released! + Christmas message from ST

Postby NiCoX » 2013-12-27 15:16

Now I just get my sprites invisible when using negative scales.

Rah... just fixed it... but too late :(
For info this is (was) a bug in the automatic runtime batcher.

Anyway, about performance, it's indeed more efficient to use a neutral scale (ie. [1,1,1]) for geometry, and use UV offset/scale for texture stuff. This avoids many matrix-vector operations.
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Re: ShiVa 1.9.2 (stable) released! + Christmas message from ST

Postby Xdust » 2013-12-28 07:53

NiCoX wrote:
Now I just get my sprites invisible when using negative scales.

Rah... just fixed it... but too late :(
For info this is (was) a bug in the automatic runtime batcher.

Anyway, about performance, it's indeed more efficient to use a neutral scale (ie. [1,1,1]) for geometry, and use UV offset/scale for texture stuff. This avoids many matrix-vector operations.


Are you still going to update 1.9.2 for fixes like this. Or is 1.9.2 product line "Finished" for good?
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Re: ShiVa 1.9.2 (stable) released! + Christmas message from ST

Postby Rayzer2 » 2013-12-28 09:56

It's nice to see you back ;)
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Re: ShiVa 1.9.2 (stable) released! + Christmas message from ST

Postby psychicsoftware » 2014-01-24 16:46

Can someone fix the download for Shiva Server Unlimited, please?

- currently the zip file has Server Advanced in it, and this keeps crashing for me (Linux)
- so I'm stuck using Server 1.8 which seems to have bugs in
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